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ABOUT ME

I'm a battle-tested Art Director, designer, and illustrator with decades of experience across games, graphic design, and personal projects. No matter what I’m making, I want the work to be as fun to look at as it was to create.

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My brain was raised on video games, 90s cartoons, toy aisles, cereal mascots, and AMC Monsterfest, so it’s probably no surprise that my work tends to be playful and punchy. I’ve been lucky enough to spend my career making games, brands, characters, UI, apparel ... you name it! I’ve worked with big studios, small teams, and my own restless imagination, always chasing the same goal: make it fun, make it memorable, and don’t sand off the weird parts.

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In short, I really just love making cool stuff with cool folks. You seem cool! We should make something together. 😎

HIT ME UP ON SOCIALS!

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MY JOURNEY THUS FAR . . .

'08

I graduate college with a BFA in Fine Art & Graphic Design with a minor in Illustration. Basically I have no idea what I want to do with my life, so I make sure I'm ready for any and all kinds of art adventures.

'09

I start freelancing ... taking any art jobs I can get my paws on! Web design, book illustrations, logos, mascots, cookbook layouts, whatever! It's all fun, I'm learning a ton and working with lots of cool new people.

'11

Lightning strike #1

I land a 2D Artist role at Pocket Gems, a mobile game studio that is just starting to take off. My first project is Tap Zoo, the App Store's Top Grossing game of 2011. I spend almost 12 years here becoming the most versatile game artist I can be. I work on animal games, sci-fi, food games, and tons of prototypes. I make 2D, 3D, UI ... again, I like variety.

'22

Lightning strike #2

I leave Pocket Gems to pursue an Art Director role on an upcoming mobile title at Electronic Arts. Leadership sees potential in our small but mighty team and hands us the next mobile entry in The Sims universe! I build a team of rockstars and we create an amazing looking game that, unfortunately, never sees the light of day. EA cancels our project and dissolves our team.

'26

Lightning strike #3

Using my new "forced freedom" to hone my skills and branch out, I co-found Ghost Fox with a handful of crazy talented from my former EA team. We join Roblox's new Incubator program (one of only 24 teams​ selected from 1,000+ applicants) and we build a vehicular battler like nothing before seen on the platform.
 

I'm also currently spending this time developing a few passion projects and branching out even further into new platforms and traditional format games! So stay tuned because this ride's been full of surprises so far and I don't see that slowing down anytime soon!

WANNA MAKE COOL STUFF TOGETHER?

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© 2026 Allison Bair. All Rights Reserved

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