
BAIR'S ARCADE
Every once in a while I'll make a silly little rapid prototype of a fun idea or a game I used to play back in the day ... nothing necessarily worth charging for, but hey, I shouldn't be the only one enjoying them!
Collectapalooza

A fast, bouncy arcade bonus-stage prototype exploring coin collection, screen-to-screen movement, and score-chasing fairness.
Conga Line of Doom

A Breakout-inspired survival prototype where a growing enemy conga line turns brick-breaking into a race against screen pressure.
Cannon Peg

A Peggle-like cannon-launch prototype testing chained catches, rotating launch angles, and satisfying risk/reward traversal.
Color Catch

A color-matching arcade prototype where movement, jumping, and temporary color-change zones create a quick reflex puzzle.
Green Path Puzzle

A path-drawing puzzle prototype about connecting every dot in one continuous route without diagonals or dead ends.
Snac

A game where every collectible extends your tail, turning pathfinding into a growing spatial-risk challenge.
Pixel Spin

A slot-machine pixel puzzle prototype exploring chance, planning, wilds, and completion rankings on a compact 7×7 board.